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LVL 08
SHADERS · UNITY
Water & terrain shaders - reflections, tessellation, blending.
- YEAR
- 2024
- TYPE
- GRAPHICS · TECHNIQUES
- STACK
- Unity · HLSL · Shader Graph
THE MISSION
Development of advanced shaders for water and terrain management in Unity.
Water surface simulation with reflections, refractions, foam and tessellation. Terrain with slope and altitude-based material blending.
Game dev, web, jam collaboration - open to all creative conversations.