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LVL 08 SHADERS · UNITY

REC · SHADERS 01/04

Water & terrain shaders - reflections, tessellation, blending.

YEAR
2024
TYPE
GRAPHICS · TECHNIQUES
STACK
Unity · HLSL · Shader Graph
THE MISSION

Development of advanced shaders for water and terrain management in Unity.

Water surface simulation with reflections, refractions, foam and tessellation. Terrain with slope and altitude-based material blending.

Game dev, web, jam collaboration - open to all creative conversations.

CONTACT ME