Unreal Engine ★ C# ★ Game Design ★ Level Design ★ VFX ★ Lead Dev ★ Systèmes de combat ★ Dialogues ★ Unreal Engine ★ C# ★ Game Design ★ Level Design ★ VFX ★ Lead Dev ★ Systèmes de combat ★ Dialogues ★ Unreal Engine ★ C# ★ Game Design ★ Level Design ★ VFX ★ Lead Dev ★ Systèmes de combat ★ Dialogues ★ Unreal Engine ★ C# ★ Game Design ★ Level Design ★ VFX ★ Lead Dev ★ Systèmes de combat ★ Dialogues ★ Unreal Engine ★ C# ★ Game Design ★ Level Design ★ VFX ★ Lead Dev ★ Systèmes de combat ★ Dialogues ★ Unreal Engine ★ C# ★ Game Design ★ Level Design ★ VFX ★ Lead Dev ★ Systèmes de combat ★ Dialogues ★
THE MISSION
A 3rd-person adventure on floating islands. Play as Kael to rescue childhood friend Auria from a cult.
I served as Lead Dev & Game Designer, creating the map (Level Design), and building the combat, lock, inventory, dialogue, cutscene, quest systems, VFX and weapon/equipment management. I also managed the team for better cohesion.
The game loop: curiosity → tension → adrenaline → pride at every zone.
GALLERY · 1
Level Design - Start
Aprojectinmind?
Game dev, web, jam collaboration - open to all creative conversations.